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Diablo immortal gameplay impressions
Diablo immortal gameplay impressions







The early alpha technical version I have been playing is tuned to be progress a little quicker than what will be reflected at actual launch, but I still couldn't put it down after three hours playing, and even more so, I couldn't wait to dive back in the following day. The questlines are expansive, the combat enthralling, the customisation deep, and it even looks and feels great to play, which to be frank surprised me. From what I played (a version of the full game we can expect to see) this is a Diablo game through and through. You might think that with Immortal being a spin-off and a mobile game that it wouldn't be a reflection of the Diablo experience, but it really is. With this title being a hack and slash MMORPG, you have the freedom to explore the vast world with loads of other players, and even though it's a mobile game, you can do so freely, without any form of cooldown mechanics, energy system or need to buy anything - as Diablo Immortal is entirely free-to-play and it really does mean that. In Immortal, you play as a character who travels the lands of Sanctuary looking to reclaim these shards to protect humanity, cutting down any demon or evil being that crosses your path. Without foreshadowing too much, I can say there seems to be plenty to be excited for.ĭiablo Immortal is set between the events of Diablo 2 and 3, right after the World Stone is shattered into several pieces and scattered over Sanctuary. Do you remember back in 2018 when Blizzard unveiled the plans for Diablo Immortal, a mobile instalment into the iconic RPG franchise? Truthfully, it's hard to forget because that announcement has been forever immortalised as a meme, but what about the game itself? Well recently, I had the opportunity to get hands-on with it, as part of the early alpha technical test where a lot of what will be coming was open for me to explore.









Diablo immortal gameplay impressions